Alan Hewston's "Many Faces of . . ." Articles - Inside Information & Background
This is where I've told you in the Retrogaming
Times some of my thinking, planing, and research that has gone in
to this project.
This is work in progress - not yet updated as of 10/20/03.
Go to the Main Many Faces of Database of
all the Many Faces of Scores, and plans for what is to come.
To see some History from the Retrogaming Times, about
what has been done before.
The Initial background, on my efforts to bring
this all together. Still work in progress.
"Inside the Many Faces of . . .
"
by
Alan Hewston
Is it soup yet?
For about 6 months now I've been telling myself and a fellow VG
collector at work, Tim Roach, that Ill post my Many Faces
of data (spreadsheet) online. The contains the scores and other
data and from all of my articles & research for the games on
the following systems: Apple II, Atari 2600, 5200, 7800, 8 bit
computers (XEGS), CoCo, Colecovision, Commodore 64, Intellivison,
Odyssey 2, Sinclair Spectrum, TI-99, Vic 20 & Vectrex. I kept
tweaking it to make it better, and adding more data and realized
that it is good enough for now. I also had to set up the html
files for posting it online etc. OK, you want to see it already .
. . right? So click on the link below and then come back and
finish reading this article later.
http://my.stratos.net/~hewston95/RT/ManyFacesData.xls
Years of Research
People have asked me why Ive done so much work and also
what do I use to base my scores on. Let me start with the
research. I've been working on the Many Faces of project for over
4 years now. My work began well before you read my first review,
the Many Faces of Q*bert in Retrogaming Times (RT) issue #33.
There was a lot of research that I felt was necessary I were to
do a proper job filling the hole left when Doug Saxon gave up the
reigns. I could have jumped in right away, but Im sure now
that I would have made far too many mistakes and am glad that I
took my time getting prepared for the task. I knew that I could
make the reviews more complete and appeal to a larger audience if
I expanded to include all classic 8 bit systems of the day (at
least, those in the US). I wanted to become more intimate with
the libraries of all the 8 bit systems, and since I did not begin
retro-collecting until 1995 or 96, I had a lot of catching up to
do. At that time, I was also helping Tom Zjaba with his Arcade
Conversions list (see below) and if nothing else, my findings
would be used for more than one cause. I didnt realize how
much work would be involved but it was a work of love that grew
and grew. I planned to review titles that were both popular, had
many faces and I actually had them all, or most of them. Not
having all the games I needed made things difficult, but also
narrowed the choices of what to review each month. Despite my
large and still growing collection, many popular titles were
skipped because I was missing 1 version. Initially, I went ahead
and reviewed relatively popular titles, as long as I had all of
them, without regard for possible the TI-99 and/or Apple II
versions. I didnt think that Id ever start finding
anything, but productivity and edutainment carts for the TI and
it was futile to worry about the Apple II unless I received a
huge infusion of games, especially since I had none, and no AP2
H/W either. Once I actually acquired those systems & some
games, I quickly researched their games and then constrained my
monthly choices even further now I could not exclude these
systems either. All versions or nothing. My earliest articles
leave much to be desired, and my ignorance was shining brightly
with plenty of mistakes then. Fortunately, a few of my mistakes
lead to reader feedback and offers of assistance which I gladly
took advantage of, ultimately leading to a much better product.
Classic Arcade Conversions
Tom got me started with his terrific Arcade Conversions list at:
http://tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm
I was able to help Tom beef up his list, and ask if it was OK to
take his list one step further. This lead to . . .
2000 Video Games
The research was now three-fold. 1) Arcade Conversions for Tom,
2) 2000 VG - all carts and arcade versions on all classic home
systems, and 3) The Many Faces of articles. The data was shared
by each of the three projects, so this really inspired me to dig
in deep. I finally reached over 2000 games and published those
results back in late 2000. I have since forgotten the current
tally, but you can see the 2000 VG list and more about it at:
http://my.stratos.net/~hewston95/VG/2000VG.html
This list became a compilation of every game ever made for
(mostly US) home systems on cart or as an official re-release of
an arcade game. Tom warned me, or wished me luck in not getting
divorced in the process of tabulating every cart out there.
Fortunately, I had a very understanding wife. While I've not
maintained this list much recently, it still may be the only one
like it out there of course, besides Toms Arcade
Conversions list, which started it all.
In Search of the Many Faces
Besides learning which officially released versions existed, I
had to make some reasonable plan for how to acquire more games. I
only needed to have them on my machine to play, such as on a
multi-cart, a Cuttle cart, or via floppy disk etc. I decided
early on that I did not want to use emulation for my reviews,
rather, only the real McCoy in the actual controls or keyboard.
This lead to even more games being skipped over, but there were
still plenty of faces out there. I am glad that I passed on
emulators, as it makes me feel better about the quality of my
reviews.
Repeat Faces
After several requests, I went back to revisit several titles
that Tom Zjaba or Doug Saxon had done earlier. By including all
home versions I made several readers much happier about this
project. Yes, I still owe those TI-99 fans a review at the now
silver medal winning Q*bert. I did not have the game back then,
but I do now and its scores merit it a Silver Medal. There are
still about 7 such AP2 ports, and a couple C64 games that I now
have and hope to review some day. These versions show up as holes
in my data collected and this encourages me to fill them
in.
20th Anniversaries
Too bad I didnt think of this sooner. By focusing on titles
that were 20 years old (from their initial release), it made it
easier to select my monthly reviews & limit my searches on
ebay as well :-) This process quickly got enhanced by adding
reader feedback. RT and RGVC readers were more than happy to pick
their favorite games by year and knew that their vote counted for
something as well. This change did push back many big name /
popular titles on my planning list, but not too far. 2004, (20th
anniv of 1984) will be the final year, as most 1985 titles escape
the bounds of the joystick era (Fred Wagaman term). In 2004 &
2005, therell be a few 25th anniversary reviews (1980
titles) plus the remaining big named titles until we reach issue
#100. Some will be incomplete, but that is OK. If you look at my
spreadsheet you can see my complete (but never final) plan. I
plan to review 12+ of the many, 15 versions of
"Frogger" for the Retrogaming Times milestone 100th
issue.
Statistics & Scores
With so many scores, now 40+ titles & 240 versions, the data
is very meaningful and carries some momentum. Past data is used
to keep the scores of my current reviews in line. I compare the
scores by system, game and category to make sure that the results
are more consistent. Should I score that as a 6, 7 or an 8? If
over time Im off by 1 point, its close enough, but 2 points
would be bad. So, I look at the data and decide if the current
scores are too high/low or the older scores are too high/low and
make a change. I also only want the very best to earn a 10.
Controls scores are a little different. We expect, and know that
the programmers try to perfect their code to maximize the
control, but the same cannot be said about graphics and sound.
They have to meet a deadline and the game must be playable
(controllable). Make sure to look at the composite scores of each
game (as a set of all versions) and all games for a given system.
At a glance you can tell how good the various systems perform
when compared to each other. Actually, what we see is limited by
how much programming effort or skill went into the games
code, the play testing, and improvements. Some games were not
finished/released or were rushed to meet a deadline, and thus are
a shadow of what they could have been.
Commercial Interruption
We interrupt this long article to thank one of our sponsors, the
Classic VG Commercials in the Retrogaming Times by Adam King.
Adam and I have been able to make a few issues work together with
our review of the same titles. Many games have come and gone and
we've missed our chance to combine efforts, but there are still a
few more that we'll try to simulcast - so stay tuned.
Biased
I am partial to playing the systems that I grew up with, namely
the 2600 & C64. But I think that Ive done a decent job
of keeping my scores unbiased. Ive challenged my own scores
and sometimes it may be possible that Ive been too hard on
the Commodore 64. Ive received the most reader feedback on
the Intellivision. Most agreeing those Controls scores should be
poor, but others hoping that Id given the INTY better
scores. I probably score the Intellivision controls a little
higher than I would personally score them. I figure that if I
really, really used them more Id be upping those scores
anyhow. As mentioned above, I have gone back and changed some
scores. Over time, Ive found inconsistencies, and after the
review, went back and changed about 80 scores. Most have been
changed for all versions of a specific title all scores
were +! Or -1 for the Addictiveness, Sound or Gameplay. Others
were specific to one system, such as the Inty Controls where I
may have been too critical at the time of the review. Theres
also the Inty pause feature (my ignorance) that I had to go back
and add 1 point several places. Overall, more scores went up, but
they should all be pretty consistent. Feel free to specifically
ask or challenge me, why did game X on system Y score a 6, but
another game on another system scored a 7. I may very well go
back and change it. Also note that the medal count is based upon
the revised scores.
How Many, "Faces" are there?
Unfortunately, we know that all good things must end, and at some
point the Retrogaming Times will be no more. There are still
plenty of games out there, possibly as many as 150 more with 3 or
more official versions. At my present pace, we will get at most
35 more in by RT issue #100, at which point I am likely to be
burned out and only do then when I can. Regardless of how things
go, I plan to keep reviewing these and saving the results online.
Until there are no more faces remaining, I hope to keep this
project active. On my spreadsheet there is also a column that
says how many titles are left for that system I think I
calculated this based upon RT issue #100. This is a rough count,
but gives us an idea of how evenly the games are getting
selected. The 7800 has done really well, but is also a system
that may have best been placed in the next era of game (ie NES
and the joypad era). The CV scores pretty well with a large
number of versions, and also fewer duds than the C64 and Atari.
The C64 and Atari 8 bit have the largest libraries, and among the
best scores. That should be a good clue to tell you what systems
are best to play games on. They are both plentiful and score well
most of the time. This is also a good indicator that I made the
right decision to include the home computer systems in the Many
Faces of project. Hopefully the larger number of faces and
systems has brought in more readers and critics alike. Those who
only like the platforms or cart versions can still use my sheet
and pull off data to compare just those head to head as well.
Bit Age Faces
Yes, at some point, I eagerly began researching for the next era
of games, the bit age. Trying to get them into my collection, and
hoping to do similar reviews in Tomorrow's Heroes Bit Age Times
newsletter. But I never had enough time to get very far, nor did
I have the experience playing these games as much. The data was a
little harder to acquire online, at least at the time, and so
maybe in 20 years, or after I exhaust the Many Faces of the
joystick era, I will begin this task. Better to do one job well,
than two jobs poorly.
Many Thanks
There are many players & collectors and/or their sites that I
owe credit for my research and help in making this a great
project to be leading. Ill not try to list them all, but
hope that youll understand that I may have forgotten you,
but yours efforts have been appreciated. First of all, I need to
thank my very understanding wife, Kathy, who was, is, and ever
shall be upset with me for all that I now have collected, and
reminds me over and over that we should move into a bigger home
to showcase my collection. I don't know if she will ever forgive
me, or Tom for helping me to get going on my collecting sprees. Im
sure that I would have ended up a big time collector anyhow, but
Tom deserves credit for assisting me, but also warning me not to
get burned out either. Of course were it not for Toms site
and his Retrogaming Times then none of this would have been
possible. Thanks again for Doug Saxon allowing me to take over
the reigns, and for trading to me the Odyssey 2 version of Q*bert
which launched my era in taking the lead in this project. Many
thanks to Twin Galaxies referees Robert Mruczek, Ron Corcoran,
and most of all Stepen Knox who have helped significantly in my
reviews when I was in a bind. A huge asset has been Matt Allen
who knows the C64 games better than almost anyone. Special thanks
to Jim Krych and the Greater Cleveland area TI Chips club for
helping me to learn about the TI-99 so quickly. Likewise another
local guy, Tom McLaren who assisted me with his favorite classic
system, the Apple II. Without his efforts in hardware, and
software, there would be no reviews on this great classic system.
There are several online sources that have helped, but no one
resource has helped me more than Digital Press Guide and their
gang of experts. Joe Santulli has also helped me directly.
Without their collectors guide, I may never have gone down
this path at all. Some of the best locations are Gamebase64, Blue
Sky Rangers, 2600.com planetsinclair and the Giant list of
Classic list of Programmers.
http://dadgum.com/giantlist/
James Hague maintains this Giant list and while I check it almost
every month, Ive thanked him and have hopefully since
repaid my debt by contributing to that list as well. Ive
shared my research into specific systems, then compile it for him
to add to his list
Many Faces Site Upgrades
As Ive mentioned before, I plan to keep working this
project and revising things online. But Im not much of a
web editor, so nothing will look nice, nor will things be revised
too often. I feel a certain obligation that if I stop writing
these reviews for the RT, then it will be my fault if the
magazine ceases to continue. I also feel that it is a great way
to provide something back to the VG community, possibly a
historical archive in some respects. Per the request of
several readers, Ill try to compile unique screen shots of
each version as well as my photo collages and post these online.
This will take some time but I should at least be able to post
the ones that I still have stored electronically. I can only put
a few pictures in each issue of the RT, but can put lots more on
my own web site. Thanks again for your interest and support.
Alan Hewston can be reached at
hewston95<NOSPAM>@stratos.net.