| Retrogaming
Times Monthly |
| Issue #49 - June 2008 |
|
Table of Contents |
||
| 01. | Attract Mode | |
| 02. | NES'cade -- Kung Fu | |
| 03. | Apple II Incider: Karateka II: The Wrath of the Dude | |
| 04. | Game Archaeologist | |
| 05. | Old Wine in New Bottles: Retrogaming on Modern Hardware | |
| 06. | Who'd Win: Battlezone vs. Robot Tank | |
| 07. | Game Over | |

Attract Mode
by Scott Jacobi
Well, the idea of pitching this editorial space to other readers didn't work out too well. Couple this with the greater difficulty that authors have been having in finding time to contribute articles spells an unfortunate future for this publication. I always assume that on some level, retrogaming will ALWAYS be relavent, just as old music and movies will always be relavent to their respective fields of entertainment.
However, this publication has always clung to its method of presentation. Some may call it quaint, and others may call it antiquated. The fact is, with blogs, wikis, and other Web 2.0 methods of presentation available, just about anyone can carve their own little version Retrogaming Times Monthly into the web. And that really brings RTM's relavence into question somewhat. Is RTM still relavent in today's ever expanding and exploding choice of web pages to choose from?
When RTM began, the notion of several authors contributing to and compiling their work in a single space was actually quite novel. Not only was it novel, it was successful. People could find articles of interest to them in one place without needing to search all over the web (before Google came around). Nowadays, people have become so efficient at searching for specific material that they are interested in researching, and blogs have become a way of life for many journalists, that RTM doesn't seem to offer anything that can't be provided or obtained in other ways.
Yet whenever I consider the fate of RTM, I just can't seem to find it within myself to want to part ways with it just yet. There's one thing that RTM has that the other more fluid and transient methods of web publishing don't have (yet). Legacy and permanence. These two aspects bless RTM with a uniqueness that I have yet to find anywhere else. Just as the saying "newer isn't always better" applies very well to video games, the same could be said of web publishing formats. No, we don't have blogs. No, we don't have comments. And let's face it, it's a small pain in the ass for me to compile all of the authors' work into one page every month, when clearly there is technology out there that can make collaboritive projects far more automated and streamlined.
However, when it's all said and done and the issue is complete, and I send it to Alan to publish live online, there is a level of pride that everyone who contributed to the issue can feel. This issue, like all the others before it, will be "etched in stone" so to speak. It will contribute to the nearly 130 issues that every contributing author has helped develop, and which Alan has lovingly archived for every reader's benefit. For that reason alone, I will help continue the legacy of RTM, and I can only hope that some of the readers who have not thought of becoming an author will feel inspired to write their first article, just as Andrew did this month with his "Who'd Win" article, and become a part of this legacy. Having said all of that, I hope you enjoy the issue.