Retrogaming
Times
Monthly |
| Issue
#54 - November 2008 |
It's that time of year again... the time when many people's obligations turn towards home and family. As a result, we have a shortened issue for you this month, but don't worry; what we lack in quantity, I think we more than make up for in quality
Even I fell victim to the responsibility bug this month. I haven't had a lot of time to work on NES guides as I usually do, and as a result, I didn't have enough material for a NES Realm this month. Upon thinking about this lack of time that I and many of my fellow contemporaries find ourselves with, it got me thinking about a certain aspect of retrogames in particular.
Most new games, no matter how linear or non-linear they are, have a hefty time componant to them. Not only does it take time to play, but it's not unusual to notice a lot of time passing while you're attempting to solve one problem or another. While the controls of a particular game rarely change, the focus of your mission or your current task will change in order to keep the game interesting.
On the other hand, classic games have a kind of timelessness to them. Even though games like Donkey Kong and Frogger have a timer in them, most of these games serve as a kind of escape from time... a break from the rigors of structured day to day activity. It also helps that when playing these games, I am reminded of a time when I was in fact substantially more blessed with free time.
So I add yet another reason to an already long list of reasons why I still enjoy playing games from an older generation... the gift of the escape from the passage of time that they grant me. Enjoy the issue!
It is often said "Imitation is the sincerest form of flattery". In the case of Nightmare Gallery (written by Ron Aldrich and published by Synergistic Software in 1981), the developers took the concept of Atari's arcade smash hit Centipede and took it in a entirely different direction.
In Centipede, the player is in a forest of mushrooms and has to deal with the centipede, fleas, spiders and scorpions. The player can move up, down, left and right at the bottom portion of the screen.
In Nightmare Gallery, the player is in a cemetary. Instead of mushrooms, the playing field consists of gravetones. Instead of a centipede, the player is attacked by a combination of what appears to be werewolves, bats, zombies and mummies. The player is represented by a gun at the bottom of the screen. Unlike Centipede, the player can only move left and right. The player also has a shield he can use to deflect enemies which Centipede did not have.
My memories of when I was exposed to Nightmare Gallery is a little foggy. I seem to recall that I played the game during my elementary school years. I believe it was part of a bunch of disks I had borrowed from my computer teacher when I was in 3rd or 4th grade. After elementary school, I had minimal exposure to the game in the years since.
It was only when I started using Apple II emulators in recent years that Nightmare Gallery crossed my mind again. It took me a little while to actually remember the title of the game. Thankfully, I was able to locate the game in the Apple II archives and I was able to play it again for the once time in many years.
In terms of gameplay, Nightmare Gallery is very similiar to Centipede. The gravestones play the same purpose as the mushrooms. There are fast dropping characters (mummies possibly) that create gravestones ala the fleas that created mushrooms. However, unlike Centipede, there isn't anything that "poisons" gravestones like scorpions.
Alas, while Nightmare Gallery is fairly entertaining to play the first few times, the replay value of the game is very limited. The gameply gets repetitive rather quickly. Also, the game didn't play that well with my logitech joystick.
The graphics for the game are fairly decent but the sound effects are fairly limited. Besides the sound effect of a gun shooting, there is only the sound of the character screaming when it dies. This screaming sound is actually somewhat annoying and may even scare the kids. You may be best turning off the sound as you won't be missing much.
For comparison sake, I gave the Apple II version of Centipede a spin. I had played the arcade and Atari 5200 versions of Centipede over the years but never played the Apple II version. After giving the game a brief spin, I'll have to say that I was impressed. Despite the obvious limititations of Apple II graphics and sound, Atarisoft did a good job in converting the game. All the elements of the game were present and it was very fun to play.
In conclusion, while Nightmare Gallery is a solid game and worth a look, it is the original Centipede that is the most fun to play.