Retrogaming
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#53 - October 2008 |
With September having come and gone, many of our staff have returned to their normal school year duties, and we do not have quite as robust an issue for you this month as we like to. However, we invite you to soak up what we do have and enjoy it. Don't forget, if you do not feel like you have the time to be a regular monthly writer, but would like to contribute a guest editorial to be posted right here in this space, by all means, send in your contributions. This isn't our publication, it's yours. Send us your thoughts and have a great October!
As I write this on September 28th, 2008 (at 9:36 PM PST), the baseball regular season has completed and the playoffs will begin in a few days. The major national stories from this past baseball season are the closing of Yankee Stadium and the usage of instant replay. For myself, as a San Francisco Bay Area native, it's been a tough year for both our local baseball teams. The San Francisco Giants and Oakland A's both had seasons to forget and will have a lot of work to do during the offseason to improve their teams. As a Giant fan, I am hoping that pitcher Tim Lincecum will be selected for the National League Cy Young Award.
While I am definitely more of a basketball fan than baseball, I have enjoyed my share of baseball games over the years. I have previously written about Computer Baseball (which I may revisit), which was more of a simulation rather than an actual arcade game. Another game I played extensively in my youth was Championship Baseball. The game was produced by Sega for the arcades. The game was difficult in that if the computer scored and took a lead on you at any point of the game the game was over. That didn't prevent me from pumping the quarters down though I never tried playing the full 9 innings in the game. Championship Baseball was the closest you could get (at least in the early 80's) to playing real baseball. The graphics were all from a top down perspective and weren't perfect, but were pretty good if you compared it to most of the baseball games on video game and computer systems at the time.
However, when I first played Hardball around 1985 or so, it was the first baseball video game that had the pitcher/batter matchup in a 3D perspective while the rest of the game presentation was from field level. From my first time playing Hardball, it was clear that developers had created an ARCADE game and not a simulation. You a choice of two FICTIONAL teams to play. Each team had it's own strengths and weaknesses.
While the game wasn't a staticial simulation of actual baseball teams, you did have some managerial options. You could swap pitchers and players. You could move your infield and outfield around as well. But obviously, the main draw of the game was to pitch and bat in a 3D environment. Being the pitcher was definitely easier than being the hitter. In playing Hardball over the years, I find that any hits I get are usually out of luck more so than skill.
The game had it's share of weaknesses. A hard base hit to right field could result in the right fielder throwing the batter out at first base. However, that was the exception than the rule. Perhaps due to graphical limitations, throws from the outfield to any base was SLOW. Trying to throw runners out from the outfield was a challenge. Also, the entire outfield was chopped into two parts. That in itself wasn't bad, but just seemed odd if you were used to the top perspective of older games where you could see the whole outfield.
All in all, while the game had some limitations, I enjoyed the game immensely back in the 80's. In fact, I still occasionally play Hardball via emulator and despite the quirks, it is still a fun trip down memory lane.