| Retrogaming
Times Monthly |
| Issue #48 - May 2008 |
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Table of Contents |
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| 01. | Attract Mode | |
| 02. | The Many Faces of . . . Sir Lancelot | |
| 03. | NES'cade -- Teenage Mutant Ninja Turtles | |
| 04. | Apple II Incider: Everybody was Kung Fu Fighting | |
| 05. | Game Archaeologist | |
| 06. | Gaming Studies with the Tomy Tutor -- Jungler | |
| 07. | Game Over | |

Attract
Mode
by Scott Jacobi
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| C64 screenshot - courtesy of Gamebase64. |
| Sir Lancelot has some of the same carts as seen last month. |
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| Vic 20 screenshot courtesy of Moby Games. |
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| 2600 screenshots outside and then inside the castle - courtesy of AtariAge. |
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| Colecovision screenshot courtesy of Mobygames. |
First off my apologies to our readers and staff for missing the previous issue due to sudden illness. While the majority of NES arcade ports concentrated on classic easy to port arcade titles of the early 1980's, from time to time a then current arcade release would find its way to the platform. This doesn't mean attention to detail and true quality wasn't crafted into the simpler single screen arcade conversions by any means. A look at previously reviewed games such as the Donkey Kong series proves that when done right, classic arcade games on the NES could hold their own against the first run titles of the time. Yet a current hot commodity in the arcades was looked at as a license to print money in cartridge form. Couple that with a pop culture juggernaut on the level of the Teenage Mutant Ninja Turtles and you have the formula for near instant guaranteed sales, regardless of what the finished product may be. Thankfully what we ended up with would at the very least be a well attempted recreation given the limitations of the home hardware of the time.
NES'cade -- Teenage Mutant Ninja Turtles by David Lundin, Jr.

I don't know about the rest of the contributors to Retrogaming Times Monthly, but in the past six months or so, my columns are "spur of the moment" deals. When I first started, I had plans to write more diverse articles than simply about the Apple II gaming world. I've somewhat succeeded but talking about gift giving and the 30th Anniversary of the Apple II.
Apple II Incider: Everybody was Kung Fu Fighting
(Karateka by Broderbund)by Donald Lee
But
recently, due to a combination of being busy, a little tired and maybe
being a procrastinator, I have coming up with ideas and writing
articles on the spur of the moment. It's funny, despite being
written in less than a day, the articles have generally seemed ok to
me. Hopefully you readers have not minded the typos that have
occurred because I like to write the articles in a text editor and they
don't have spell checks. Writing in MS Word is fine, but I
like to keep things simple.
While Karateka is an
action game, you do have a goal to complete. The evil warlord
Akuma had kidnapped Princess Mariko. The player's goal is to
rescue the Princess by fighting through a slew of bad guys (and some
other obstacles) before finally facing off against
Akuma. If you defeat Akuma, you and the princess
will live happily ever after. Well, one word to the
wise. Approach your lady with some respect or you will be in
for a rude surprise. Don't say I didn't warn you! ![]() |
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| Castlevania | NES Commando |
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| Terra Cresta | Bump 'n Jump |
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| Pro Wrestling | Super Star Force |
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| Milon's Secret Castle | Moero Twinbee |
Allow me to introduce my old friend, the Tomy Tutor 16 Bit Graphical computer. Years ago when I was all but four years of age one of these was brought into the home to much interest and a bit of misunderstanding. I still have no idea why my grandparents decided to purchase a Tomy Tutor. The marketing was for the most par nonexistent, no one else owned one, and my only previous entry into digital entertainment was playing my uncle's Atari VCS - which I took to fondly. I don't remember which I got first, the Tomy Tutor or my Atari 2600 Jr. but I do remember them arriving within the same year, the Atari at Christmas. Either way the Tomy Tutor was occasionally connected to the black an white TV in my grandparents bedroom. Later it would make it into my room along with my shiny new Montgomery Ward 13" color TV which arrived along side my Atari that glorious Christmas morning. As with many of the lower popularity home computers of the time, the Tutor had a built in programing language, a tape driven data recorder and the promise of many peripherals to come in the future - that would never arrive. In Japan the Tutor was known as the Tomy Pyuuta with a couple different hardware revisions that saw limited release. I'm going to stay away from the technical aspects of the computer itself, simply because I don't have a lot of technical experience with other home computers of this vintage. Instead I'm going to concentrate on the games that were available for the Tutor as they were always the main draw for me. A handful of games were released on cartridge for the Tutor and they were something the system did very well. The usual form of input was via a pair of Joy Controllers. They used a disc similar to the Intellivision control disc (but stiffer) for directional input, as well as a pair of fire buttons marked SL and SR located above the disc. I thought we'd kick things off with a look at my favorite game on the platform, as well as one of my favorite arcade games, Jungler.
Gaming Studies with the Tomy Tutor -- Jungler by David Lundin, Jr.


| Game Over |